Task 6 – Review

For my assignment i had to create a character, a spaceship and a typelogo for a gaming company that are making a game called Squea which is about an alien that has taken the form of a white, golden eyed kitten and is to collect items called joy points. To create my character i had a look at previous games thats had kinda the same style of characters, Because i had decided to make a stealthy game i decided to make a small spaceship so the enemies don't spot Squea. When making my type logo i made it look sci-fi looking by adding the solar system and adding an alien like text to the name of the game.The hardest part of my assignment was the designing of the characters on Photoshop as i haven't spent a lot of time on photoshop so i don't have the skills. The part i have enjoyed the most was making the characters as i will need this skill to continue my course and lifestyle within the games industry.

Task 5 – Vector Presentation



When deciding on how i should design the front screen of the game i decided to show the main character as well as the enemies. For the logo i decided to show the solar system so the player knows what each of the levels feature, Each level will be a planet from the solar system. The main character is shown in the top right of the logo because the game is about being stealthy and trying not to be spotted.


Task 4 – Vector Production


When designing the type logo, the spaceship and the character i had a look at previous games that were to do with space, however because i couldn't find many i then started to think about what the character could look like with the given description and what design i could do with the name of the game Squea. The idea of my game was to be a top down space travelling game where enemies try and shoot and you while you pick up the Joy points. For the space ship i decided i would make it look simple as the cat is only on a collecting mission and doesn't
need any weapons, this is why the enemy space ships are shown on the front of the game.

Task 1 - Squea Schedule

This is my schedule that i will follow so i know what task to do on that day.

Task 10 – Review

Task 10 – Review

Write an evaluation of your project. Use your plan, production log and blog posts to identify the strengths and weaknesses of your design process. This is best carried out by producing a conclusion to the design process evidenced in your blog. Try to establish whether or not your finished product has achieved the aim of the project.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                   

Task 9 – Pixel Presentation

Task 9 – Pixel Presentation

Present your completed pixel artwork assets on your blog in Jpeg format and upload the original Png versions to Moodle as a compressed Zipped folder.

Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.                                                                                                                                                                     

Task 8 – Pixel Production

Task 8 – Pixel Production

Re-work and simplify your vector artwork into pixel artwork assets using the supplied templates from the Mekka Hornet prototype. You may choose to use a range of software applications to create your assets.
Ensure that you have included all aspects of your working processes within your blog posts. This production log will need to include explanatory notes, imagery and screen-shots from the software and any other processes you are using.


Remember that you are trying to create computer game graphics and apply project management techniques to direct a project, to a technical quality that reflects near-professional standards following industry practice, showing creativity and flair and working independently to professional expectations.