Qualification
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90 Credit Diploma in Creative
Media Production - Games Design
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Unit
number and title
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Unit 78 – Digital Graphics for
Computer Games - partial
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Assessor
name
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Harry
Arnold
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Date
issued
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12/10/2015
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Hand
in deadline
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22/10/2015
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Assignment
title
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Transformation
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The purpose of this assignment is
to demonstrate that the learner:
•
Be able to generate concept art ideas for
computer game graphics
•
Be able to create digital graphics for a computer
game following industry practice
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Scenario
Games studio Lazy
Eye Media are recruiting for trainee digital artists. As part of the
recruitment process you have been
asked to reinvent yourself as the main character within a new game.
You will devise the setting, genre, objectives and storyline for the game.
Following this, you will produce a profile for your character and produce
screen and print-ready concept art and marketing material. You will be using
yourself as the model for your character.
In addition to the
final artwork, Lazy Eye Media are very interested in how you have made the
work, your design process.
This is your
chance to apply the software skills you have learnt to date. You will be
using Adobe Photoshop and Illustrator to produce both raster and vector
artwork.
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Task 1 - Schedule
Complete a schedule for the project
using the supplied template. This burn-down chart will help you allocate
enough time for each task and hit the deadline. Your schedule will need to be
reviewed and updated at least once per week.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 78 – P2, M2, D2
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Task 2 - Game
Genre, Setting and Synopsis Research
Produce an ideas map that explores
the genre of your game, its storyline and objective.
Alongside this ideas-generation,
choose a setting for your game from the following options:
Produce a research document
containing visual research into your chosen setting with supporting notes.
You should look for inspiration from existing games, but also TV, film,
literature, graphic novels, current affairs etc. This document will give you
guidance as to the style of your character. Use whichever software packages
suit you best, BUT cite any sources you have used in your research, both
written and visual.
Following this, write up a brief
but clear synopsis of your game. Treat this as if you are producing the blurb
on the back of a game package or on a download site. Illustrate this with
imagery if it helps to communicate your idea, BUT cite any sources you have
used in your research.
Remember that you are trying to generate thoroughly thought through
concept art ideas for computer game graphics and apply project management
techniques to direct a project, showing creativity and flair and working
independently to professional expectations.
This
provides evidence Unit 78 – P2, M2, D2
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Task 3 – Character
Profile
Produce a clear
and detailed profile of the game’s main character. You will need to devise a
name and produce a biography that describes their appearance and explains
their personality, powers, skills etc.
Remember that you are trying to generate thoroughly
thought through concept art ideas for computer game graphics and apply
project management techniques to direct a project, showing creativity and
flair and working independently to professional expectations.
This
provides evidence Unit 78 – P2, M2, D2
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Task 4 –
Production
Based on your
planning, with an assistant, carry out a photoshoot of possible poses for
your character. You may want to include simple props to assist in the design
process. Having reviewed the results, you may find that you need to shoot
additional shots. It is important that you are playful and experiment, as the
more imagery you create, the more options you give yourself.
Using your
photographs and suitable found imagery for backgrounds and props (remember to
cite sources) use Adobe Photoshop to produce an amalgam of your character and
setting. Having a range of resolutions and inconsistent colour values within
the artwork is not critical, as you will be tracing from this amalgam, but
try to keep the quality high wherever possible.
Place your raster
artwork into an Adobe Illustrator document, locking it into a template layer
and then build your vector design in the layers above.
Ensure that you
have included all aspects of your working processes within your blog posts.
You will need to include explanatory notes, imagery and screen-shots from the
software you are using.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence Unit 78 – P3, M3, D3
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Task 5 –
Presentation
Present your
completed artwork on the supplied templates and publish them to your blog.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following industry
practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence Unit 78 – P3, M3, D3
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Task 6 – Review
Write an
evaluation of your project. Use your plan, production log and blog posts to
identify the strengths and weaknesses of your design process. This is best
carried out by producing a conclusion to the design process evidenced in your
blog. Try to establish whether or not your finished product has achieved the
aim of the project.
Remember that you are trying to create computer game
graphics and apply project management techniques to direct a project, to a
technical quality that reflects near-professional standards following
industry practice, showing creativity and flair and working independently to
professional expectations.
This
provides evidence Unit 78 – P3, M3, D3
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Mock assignment
Assignment
brief